🔗 Share this article 3 Pokemon Titles That Didn't Get the Love They Warranted In the wake of a taste of global harmony thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent frenzy surrounding card prices guarantees near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Even, fan-made Pokémon games achieve popularity every year. Yet despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that didn't get their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games released on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep. Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we? Pokemon Ranch: The Cozy Forerunner Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims. My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game. As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life sim. Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of viewing games you aren't playing. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008. Pokemon Duel: The Strategic Board Game Lost Are you aware that Pokémon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures. All of these poor design choices masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together." Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore. Pokemon: Magikarp Jump: The Absurd Experiment Select Button/Magikarp Jump Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves. Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp. Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope. Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around. With numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu